
HE: In game UI design
by ehaldi
In the Hidden Expedition: Smithsonian Hope Diamond game we wanted to do a few things different regarding the in game UI. Nothing too drastic though, just a few wrinkles. Most games have inventory that occupies the lower middle of the screen, and always has an ‘interface-y’ feel to it. And it always felt like a blocker to me. We had this idea of a backpack that you would take with you during your adventure…so we literally created a backpack. When […]
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