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Erik Haldi

Artist. Designer. Producer. Idea Shaper. Vision Keeper.

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Monthly Archives: November 2013

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HE: In game UI design

11/11/2013 by ehaldi

In the Hidden Expedition: Smithsonian Hope Diamond game we wanted to do a few things different regarding the in game UI. Nothing too drastic though, just a few wrinkles. Most games have inventory that occupies the lower middle of the screen, and always has an ‘interface-y’ feel to it. And it always felt like a blocker to me. We had this idea of a backpack that you would take with you during your adventure…so we literally created a backpack. When […]

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Jungle Bluff Hidden Object Scene

11/11/2013 by ehaldi

To continue the theme of players not just stumbling onto a random list of items to find in a scene, this is our Jungle Bluff. In this Hidden Object scene, the player had to collect items for their backpack, yep the one hanging in the tree. The player had just escaped by jumping out of a moving train and their pack landed in the tree, and the cards you see in the corner float down to the ground prompting the […]

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Smithsonian Gift Shop Hidden Object Scene

11/09/2013 by ehaldi

In this example of a trying to give the player a new way to experience a new way to get a list of items to find, we made a Gift Shop from the Smithsonian. We let them know first that we understand that this is NOT the way that they actually look…not this messy! Upon entering the room there would be a receipt waving in the cash register to the right, when it was clicked, the receipt would appear along […]

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Hidden Object Scene Designs

11/09/2013 by ehaldi

Hidden Object Scene Design. Trying to revolutionize the way people experience finding objects. When Bill Meyer, Jeff Haynie and I sat down to think about our goal: engage players with new mechanics for playing Hidden Object scenes we first thought why? Well, because this genre was so stale and with new games coming out every day or every other day that were essentially ALL THE SAME we thought that we NEEDED to do something different. We looked at games that […]

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