In this example of a trying to give the player a new way to experience a new way to get a list of items to find, we made a Gift Shop from the Smithsonian. We let them know first that we understand that this is NOT the way that they actually look…not this messy! Upon entering the room there would be a receipt waving in the cash register to the right, when it was clicked, the receipt would appear along the bottom and give you items to find. Each item had a monetary value on the receipt and the cash register would count down as you found each item. When you reached 0.00$, the drawer opened and revealed the inventory item for you to take with you.
Game Design Erik Haldi and Jeff Haynie, art and additional design by Bill Meyer